LEVEL 6 GENERAL TUMBLING

A. All tumbling must originate from and land on the performing surface.

Exception 1: A tumbler may rebound from his/her feet into a stunt transition. If the rebound from the tumbling pass involves hip-over-head rotation, then the tumbler/top person must be caught and stopped in a non-inverted position before continuing into the hip-over-head transition or stunt.

Exception 2: Round off rewinds and standing single back handspring rewinds are allowed. No tumbling skills prior to the round–off or standing back handspring are permitted.

B. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.

Clarification: An individual may jump over another individual.

C. Tumbling while holding or in contact with any prop is not allowed.

D. Dive rolls are allowed.

Exception: Dive rolls that involve twisting are not allowed.

LEVEL 6 STANDING/RUNNING TUMBLING

A. Skills are allowed up to 1 flipping and 2 twisting rotations.

 

LEVEL 6 STUNTS

A. Spotters

A spotter is required:

1. During one-arm stunts above prep level, other than cupies or liberties.

Clarification: A one-arm heel stretch, arabesque, high torch, scorpions, bow and arrow, etc. require a spotter.

2. When the load/transition involves:

a. A release move with a twist greater than 360 degrees.

b. A release move with an inverted position, landing at prep level or above.

c. A free flip.

3. During stunts in which the top person is in an inverted position above prep level.

4. When the top person is released from above ground level to a one-arm stunt.

B. Stunt Levels

1. Single leg extended stunts are allowed.

C. Twisting stunts and transitions are allowed up to 2 ¼ twisting rotations by the top person in relation to the performing surface.

Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds 2 ¼ rotations. The safety judge will use the hips of the top person to determine the amount of total rotation a top person performs in a skill set. Once a stunt is hit (i.e. prep) and the athletes show a definite and clear stop with a stationary top person, they may continue to walk the stunt in additional rotation.

D. Rewinds (free flipping) and assisted flipping stunts and transitions are allowed. Rewinds must originate from ground level only and are allowed up to 1 flipping and 1¼ twisting rotations.

Exception 1: Rewinds to a cradle position are allowed 1¼ flips. All rewinds caught below shoulder level must use 2 catchers. (Example: a rewind that lands in a cradle position)

Exception 2: Round off rewinds and standing single back handspring rewinds are allowed. No tumbling skills prior to the round-off or standing back handspring are permitted.

Clarification: Free flipping stunts and transitions that do not start on the performing surface are not allowed.

Clarification: Toe pitch, leg pitch and similar types of tosses are not allowed in initiating free flipping skills.

E. Single based split catches are not allowed.

F. Single based stunts with multiple top persons require a separate spotter for each top person.

G. L6 Stunts-Release Moves

1. Release moves are allowed but must not exceed more than eighteen inches above extended arm level.

Clarification: If the release move exceeds more than 18 inches above the bases’ extended arm level, it will be considered a toss or dismount, and must follow the appropriate “Toss” or “Dismounts” rules.

2. Release moves may not land in an inverted position.

3. Release moves must return to original bases.

Exception 1: Coed style tosses to a new base are allowed if the stunt is thrown by a single base and caught by at east one base and an additional spotter who are not involved in any other skill or choreography when the transition is initiated.

Exception 2: Toss single based stunts with multiple top persons are allowed without returning to original base(s). The original base may become a required spotter in toss single based stunts with multiple top persons. Clarification: An individual may not land on the performing surface without assistance from above waist level.

4. Helicopters are allowed up to a 180 degree rotation must be caught by at least 2 catchers, one of which is positioned at head and shoulder area of the top person.

5. Release moves may not intentionally travel. See exceptions in #3 above.

6. Release moves may not pass over, under or through other stunts, pyramids, individuals or props.

7. Top persons in separate release moves may not come in contact with each other.

Exception: Single based stunts with multiple top persons.

H. L6 Stunts-Inversions

1. Downward inversions from above prep level must be assisted by at least 2 catchers. Top person must maintain contact with a base.

LEVEL 6 PYRAMIDS

A. Pyramids must follow “Stunts A” spotter rules and are allowed up to 2 ½ high.

Exception: Tower pyramids are allowed.

Exception: One arm extended Paper Dolls require a spotter for each top person.

B. For 2 ½ high pyramids, there must be a spotter in front and back for each person on the top level, and the spotters must be in position the entire time the top person(s) is at the 2 ½ high level(s). Spotters may stand slightly to the side but must remain in a position to adequately spot the top person. Spotters must maintain visual contact with the top person the entire time the top person is at the 2 ½ high level. Spotters may not be a primary support of the pyramid.

Clarification: For all tower pyramids, there must be a spotter who is not in contact with the pyramid in place behind the top person. If a bracer is needed to assist the middle layer, they do not fill this role and an additional spotter, who is not in contact with the pyramid, is required.

Clarification: For all 2 ½ high pyramids with horizontal top persons (ie. Flat back, prone and swedish variations): Spotters must be on 2 of the 4 sides (front, back, right, left) of the pyramid. An athlete on the foot/feet side or leg side will not be considered a spotter.

C. Free-flying mounts or transitions originating from ground level are allowed up to 1 flipping and 1 twisting rotation, or 0 flipping and 2 ¼ twisting rotations. Free-flying mounts or transitions originating from above ground level stunts are permitted and are allowed up to 1 flipping and 0 twisting rotation, or up to 0 flipping and 2 twisting rotations.

Clarification: Free flying mounts or transitions may not significantly exceed the height of the intended skill and may not pass over, under or through other stunts, pyramids, individuals or prop.

Clarification: Free flying mounts or transitions may not land in an inverted position.

D. L6 Pyramids–Release Moves

1. During a pyramid transition, a top person may pass above 2 ½ high

a. Anytime a pyramid release move is released from a second layer base and is caught by a second layer base, the second layer base that is catching the top person must also be the second layer base that originally released that top person. (i.e. tower pyramid tic-tocks)

b. Free release moves from 2 ½ high pyramids may not land in a prone or inverted position.

2. Release moves may not pass over, under or through a prop.

E. L6 Pyramids-Inversions

1. Inverted skills are allowed up to 2 ½ persons high.

2. Downward inversions from above prep level must be assisted by at least 2 bases. Top person must maintain contact with a base or another top person.

F. L6 Pyramids–Release Moves w/ Braced Inversions

1. Braced inversions (including braced flips) are allowed up to 1 ¼ flipping and 1 twisting rotation.

2. Braced inversions (including braced flips) are allowed if direct physical contact is maintained with at least 1 top person at prep level or below and must be caught by at least 2 catchers.

Exception 1: Braced inversion to 2½ high pyramids may be caught by 1 person.

3. All braced inversions (including braced flips) that land in an upright position at prep level or above require at least one base and 1 additional spotter.

a. The base/spotter must be stationary.

b. The base/spotter must maintain visual contact with the top person throughout the entire transition.

c. The base/spotter may not be involved with any other skill or choreography when the transition is initiated. (The dip to throw the top person is considered the initiation of the skill.)

G. Free release moves from 2 ½ high pyramids

1. May not land in a prone or inverted position.

2. Are allowed up to 0 flipping and 1 twisting rotation

LEVEL 6 DISMOUNTS
Note: Movements are only considered “Dismounts” if released to a cradle or released and assisted to the performing surface”

A. Single based cradles that exceed 1 ¼ twisting rotations must have a spotter assisting the cradle with at least one hand-arm supporting the head and shoulder of the top person.

B. Dismounts must return to original base(s).

Exception: Single based stunts with multiple top persons do not need to return to original base(s).

Exception: Dismounts to the performing surface must be assisted by either an original base and/or spotter.

Exception: straight drops or small hop offs, with no additional skills, from waist level or below are the only dismounts allowed to the performing surface without assistance.

Clarification: An individual may not land on the performing surface from above waist level without assistance.

1. Dismounts to the performing surface are allowed up to 2-1/4 twists.

2. Dismounts to the performing surface exceeding 1-1/4 twist must be assisted by 2 catchers or 1 catcher with a spotter.

Exception: Dismounts to the performing surface from 2 1/2 high pyramids are allowed up to 1 1/4 twist and must be assisted by 2 catchers or 1 catcher with a spotter.

C. Up to a 2 ¼ twist cradle is allowed from all stunts and pyramids up to 2 persons high and requires at least 2 catchers. Cradles from 2 ½ high pyramids are allowed up to 1 ½ twist and require 2 catchers, 1 of which must be stationary at the initiation of the cradle.

Exception: 2-1-1 tower pyramids may perform 2 twists from a forward facing stunt only (example: extension, liberty, heel stretch).

D. Free released moves from 2 ½ high pyramids may not land in a prone or inverted position.

E. Free flipping dismounts to cradle:

1. Are allowed up to 1 ¼ flipping and 1/2 twisting rotations (arabians).

2. Require at least 2 catchers, one of which is an original base.

3. May not intentionally travel.

4. Must originate from prep level or below. (May not originate from 2 ½ high pyramid.)

Exception: 3/4 front flip to cradle may occur from a 2 ½ high pyramid and requires 2 catchers, 1 on each side of the top person and 1 of which must be stationary when the cradle is initiated, ¾ front flip to cradle from 2 ½ high may not twist.

F. Free flipping dismounts to the performing surface are only allowed in front flipping rotation:

Clarification: Back flipping dismounts must go to cradle.

1. Allowed up to 1 front flipping and 0 twisting rotations.

2. Must return to an original base.

3. Must have a spotter.

4. May not intentionally travel.

5. Must originate from prep level or below. (May not originate from 2 ½ high pyramid.)

G. Tension drops/rolls of any kind are not allowed.

H. When cradling single based stunts with multiple top persons, 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.

I. Cradles from a 1 arm stunt that involve a twist must have a spotter assisting the cradle with at least one hand-arm supporting the head and shoulder of the top person.

J. Dismounts may not pass over, under or through other stunts, pyramids, individuals or prop.

K. Dismounts may not intentionally travel.

L. Top persons in dismounts may not come in contact with each other while released from the bases.

 

LEVEL 6 TOSSES

A. Tosses are allowed up to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.

Exception 1: When tossing from one set of bases to another set of bases/catchers

Exception 2: Arabians in which the 3rd person would need to start in front to be in a position to catch the head and shoulder area of the top person during the cradle.

B. Tosses must be performed from ground level and must land in a cradle position. Top person must be caught in a cradle position by at least 3 bases one of which is positioned at the head and shoulder area of the top person. Tosses may not be directed so that the bases must move to catch the top person.

C. The top person in a toss must have both feet in/on hands of bases when the toss is initiated.

D. Flipping tosses are allowed up to 1 ¼ flipping rotation and 2 additional skills. A tuck, pike or lay out are not counted in the 2 additional skills. A pike open double full is legal. A tuck X-out double full is illegal because the X-out is considered a skill.

E. No stunt, pyramid, individual, or, prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.

F. Non-flipping tosses may not exceed 3 ½ twists.

G. Top persons tossed to another set of bases must be thrown by 3 or 4 bases and must be caught in a cradle position by at least 3 stationary catchers.

Catchers may not be involved in any other choreography and must have visual contact with top person when the toss is initiated and must maintain visual contact throughout the entire toss. The toss is allowed up to 0 flipping and 1 ½ twisting rotations or ¾ front flips with 0 twists. The bases involved in the toss must be stationary while tossing.

H. Top persons in separate tosses may not come in contact with each other and must become free of all contact from bases, bracers and/or other top persons.

I. Only a single top person is allowed during a basket toss.