JR/SR RESTRICTED LEVEL 5 GENERAL TUMBLING

A. All tumbling must originate from and land on the performing surface.

Clarification: A tumbler may rebound from his/her feet into a stunt transition. If the rebound from the tumbling pass
involves hip-over-head rotation, then the tumbler/top person must be caught and stopped in a non-inverted position
before continuing into the hip-over-head transition or stunt.

Example: Round off handspring and then a bump or contact from a base or bracer straight into a back flip would
break this rule for levels 1-5. A clear separation from the tumbling to the stunt is needed to make this legal. Catching
the rebound and then dipping to create the throw for the rotation is legal. This would also be true if coming from just
a standing back handspring without the round off.

B. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.

Clarification: An individual may jump (rebound) over another individual.

C. Tumbling while holding or in contact with any prop is not allowed.

D. Dive rolls are allowed:

Exception: Dive rolls that involve twisting are not allowed.

E. Jumps are not considered a tumbling skill from a legalities point of view. Therefore, if a jump skill is included in a tumbling pass, the jump will break up the pass.

JR/SR RESTRICTED LEVEL 5 STANDING TUMBLING

A. Tumbling skills are allowed up to 1 flipping and 0 twisting rotation.

JR/SR RESTRICTED LEVEL 5 RUNNING TUMBLING

A. Tumbling skills are allowed up to 1 flipping and 1 twisting rotation.

1. Twisting skills may ONLY be performed if immediately preceded by a round off or back handspring(s). During a
full-twisting tumbling skill, no trick other than the twist is allowed (including but not limited to: split fulls, hitch
kick fulls, X-Fulls, Full-Xouts) and both feet must land and finish on the performing surface (i.e. no full twisting
tumbling to seat, prone body landings or similar).

Clarification: All skills up to a full twist are also allowed. (example: half twists and Arabians) Additional tumbling
skills may be performed prior to the round-off and/or back handspring(s).

Exception: Simultaneous front flipping and twisting may be performed if executed from a running entry or from a
front handspring and does not exceed 1 twisting rotation.
(ie. Front Baranis, front full up to one twist with no additional skills are legal)

2. No tumbling is allowed after the twisting skill.

Clarification: If any tumbling follows a twisting skill at least one step into the next tumbling skill must be included
to separate the two passes. Stepping out of a twisting skill (i.e. Arabian) is considered a continuation of the same
tumbling pass. An athlete must take an additional step out of a twisting skill step out. However, if the athlete
finishes the twisting skill with both feet together, then one step is all that is needed to create a new tumbling
pass.

JR/SR RESTRICTED LEVEL 5 STUNTS

A. Spotters

1. A spotter is required for each top person above prep level.

B. Stunt Levels

1. Single leg extended stunts are allowed.

C. Twisting Stunts and Transitions

1. Twisting stunts and transitions are allowed up to 2 ¼ twisting rotations by the top person in relation to the
performing surface.

Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be
illegal if the resulting cumulative rotation of the top person exceeds 2 ¼ rotations. The safety judge will use the
hips of the top person to determine the amount of total rotation a top person performs in a skill set. Once a stunt
is hit (i.e. prep) and the athletes show a definite and clear stop with a stationary top person, they may continue
to walk the stunt in additional rotation.

2. Twisting stunts and transitions are allowed up to a maximum of 1 ½ twisting rotations by the top person in
relation to the performing surface when landing in an EXTENDED 2 leg position and 1 twisting rotation by the top
person in relation to the performing surface to an EXTENDED 1 leg position. (1 ¼ twisting to an extended single
leg stunt is not allowed.)

Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be
illegal if the resulting cumulative rotation of the top person exceeds 1½ rotations when landing in an extended 2
leg position or 1 twisting rotation to an extended 1 leg position. The safety judge will use the hips of the top
person to determine the amount of total rotation a top person performs in a skill set. Once a stunt is hit (i.e.
prep) and the athletes show a definite and clear stop with a stationary top person, they may continue to walk the
stunt in additional rotation.

D. Free flipping stunts and transitions are not allowed.

E. Single based split catches are not allowed.

F. Single based stunts with multiple top persons require a separate spotter for each top person.

G. Jr/Sr5R Stunts-Release Moves

1. Release moves are allowed but must not exceed more than eighteen inches above extended arm level.

Example: tic-tocks are allowed.

Clarification: If the release move exceeds more than 18 inches above the bases’ extended arm level, it will be
considered a toss and/or dismount, and must follow the appropriate “Toss” and/or “Dismount” rules. To
determine the height of a release move, at the highest point of the release, the distance from the hips to the
extended arms of the bases will be used to determine the height of the release. If that distance is greater than
the length of the top person’s legs plus an additional 18 inches, it will be considered a toss or dismount and must
follow the appropriate “Toss” or “Dismount” rules.

2. Release moves may not land in an inverted position. When performing a release move from an inverted position
to a non-inverted position, the bottom of the dip will be used to determine if the initial position was inverted.
Release moves from inverted to non-inverted positions may not twist.
Release moves from inverted to non-inverted positions landing at prep level or higher must have a spot.

3. Release skills that land in a non-upright position must have 3 catchers for a multi-based stunt and 2 catchers for a single based stunt.

4. Release moves must return to original bases.

Clarification: An individual may not land on the performing surface without assistance.

Exception: See Jr/Sr5R Dismount “C”.

Exception: Dismounting single based stunts with multiple top persons.

5. Helicopters are allowed up to a 180 degree rotation and must be caught by at least 3 catchers, one of which is
positioned at head and shoulder area of the top person.

6. Release moves may not intentionally travel.

7. Release moves may not pass over, under or through other stunts, pyramids, individuals or props.

8. Top persons in separate release moves may not come in contact with each other.

Exception: Dismounting single based stunts with multiple top persons.

H. Jr/Sr5R Stunts-Inversions

1. Extended inverted stunts allowed. Also, see “Stunts” and “Pyramids.”

2. Downward inversions are allowed from above prep level and must be assisted by at least three catchers, at least
two of which are positioned to protect the head and shoulder area. Contact must be initiated at the shoulder level
(or above) of the bases.

Clarification: Catchers must make contact with the waist to shoulder region to protect the head and shoulder
area.

Clarification: Downward inversions originating from prep level or below do not require three catchers. If the stunt
begins at prep level or below and passes above prep level it requires three catchers. (The momentum of the top
person coming down is the primary safety concern.)

Exception: A controlled lowering of an extended inverted stunt (example: handstand) to shoulder level is allowed
if initiated from an extended inverted stunt (does not include passing thru extended).

3. Downward inversions must maintain contact with an original base.

Exception: The original base may lose contact with the top person when it becomes necessary to do so.

Example: cartwheel-style transition dismounts.

4. Downward inversions from above prep level:

a. May not stop in an inverted position.

Example: a cartwheel roll off would be legal because the top person is landing on their feet.

Exception: A controlled lowering of an extended inverted stunt (example: handstand) to shoulder level is
allowed if initiated from an extended inverted stunt (does not include passing thru extended).

b. May not land on or touch the ground while inverted.

Clarification: Prone or supine landings from an extended stunt must visibly stop in a non-inverted position
and be held before any inversion to the ground.

5. Downward inversions may not come in contact with each other.

I. Bases may not support any weight of a top person while that base is in a backbend or inverted position.

Clarification: A person standing on the ground is not considered a top person.

JR/SR RESTRICTED LEVEL 5 PYRAMIDS

A. Pyramids must follow Level Jr/Sr5R “Stunts” and “Dismounts” rules and are allowed up to 2 high.

Exception: Twisting stunts and transitions to extended skills are allowed up to 2 ¼ twist, if connected to a bracer at
prep level or below. The connection must be made prior to the initiation of the skill and must remain in contact
throughout the skill or transition.

B. Top persons must receive primary support from a base.

Exception: See Jr/Sr5R Pyramid Release Moves.

C. Jr/Sr5R Pyramids-Release Moves

1. During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at
least one person at prep level or below. Contact must be maintained with the same bracer throughout entire
transition.

Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracer(s) is
lost.

Clarification: Twisting stunts and transitions are allowed up to 2 ¼ twists, if connected to at least one bracer at
prep level or below.

2. Primary weight may not be borne at second level.

Clarification: The transition must be continuous.

3. Non-inverted pyramid release moves must be caught by at least 2 catchers (minimum of one catcher and one
spotter).

a. Both catchers must be stationary.

b. Both catchers must maintain visual contact with the top person throughout the entire transition.

4. Non inverted transitional pyramids may involve changing bases.

a. The top person must maintain physical contact with a person at prep level or below.

Clarification: Contact must be made with a base on the performing surface BEFORE contact with the
bracer(s) is lost.

b. The top person must be caught by at least 2 catchers (minimum of one catcher and one spotter). Both
catchers must be stationary and may not be involved with any other skill or choreography when the transition
is initiated. (The dip to throw the top person is considered the initiation of the skill.)

5. Release moves may not be braced/connected to top persons above prep level.

D. Jr/Sr5R Pyramids-Inversions

1. Must follow Jr/Sr5R stunt inversions rules.

E. Jr/Sr5R Pyramids-Release moves w/ braced inversions

1. Pyramid transitions may involve braced inversions (including braced flips) while released from the bases if contact
is maintained with at least 1 person at prep level or below. Contact must be maintained with the same bracer
throughout entire transition.

Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracer(s) is
lost.

2. Braced inversions (including braced flips) are limited to up to 1¼ flipping and 0 twisting rotations.

3. Inverted transitional pyramids may involve changing bases.

4. Braced inversions (including braced flips) must be in continuous movement.

5. All braced inversions (including braced flips) must be caught by at least 3 catchers.
Exception: Brace flips that land in an upright position at prep level or above require a minimum of one catcher
and two spotters.

a. The 3 catchers/spotters must be stationary.

b. The 3 catchers/spotters must maintain visual contact with the top person throughout the entire transition.

c. The 3 catchers/spotters may not be involved with any other skill or choreography when the transition is
initiated. (The dip to throw the top person is considered the initiation of the skill.)

6. Braced inversions (including braced flips) may not travel downward while inverted.

7. Braced inversions (including braced flips) may not come in contact with other stunt/pyramid release moves.

8. Braced inversions (including braced flips) may not be braced/connected to top persons above prep level.

JR/SR RESTRICTED LEVEL 5 DISMOUNTS

Note: Movements are only considered “Dismounts” if released to a cradle or released and assisted to the performing
surface.

A. Cradles from single based stunts must have a spotter with at least one hand/arm supporting the waist to shoulder
region to protect the head and shoulder area through the cradle.

B. Cradles from multi-based stunts must have two catchers and a spotter with at least one hand/arm supporting the
waist to shoulder region to protect the head and shoulder area through the cradle.

C. Dismounts must return to original base(s).

Exception: dismounts to the performing surface must be assisted by either an original base and/or spotter.

Exception: straight drops or small hop offs, with no additional skills, from waist level or below are the only dismounts
allowed to the performing surface without assistance.

Clarification: An individual may not land on the performing surface from above waist level without assistance.

D. Up to a 2-¼ twisting rotations allowed from all stunts.

E. No stunt, pyramid, individual, or prop may move over or under a dismount, and a dismount may not be thrown over,
under, or through stunts, pyramids, individuals, or prop.

F. No free flipping dismounts allowed.

G. Dismounts may not intentionally travel.

H. Top persons in dismounts may not come in contact with each other while released from the bases.

I. Tension drops/rolls of any kind are not allowed.

J. When cradling single based stunts with multiple top persons, 2 catchers must catch each top person. Catchers and
bases must be stationary prior to the initiation of the dismount.

K. Dismounts from an inverted position may not twist.

JR/SR RESTRICTED LEVEL 5 TOSSES

A. Tosses are allowed up to a total of 4 tossing bases. One base must be behind the top person during the toss and
may assist the top person into the toss.

B. Tosses must be performed with all bases having their feet on the performing surface and must land in a cradle
position. Top person must be caught in a cradle position by at least 3 original bases one of which is positioned at the
head and shoulder area of the top person. Bases must remain stationary during the toss.

Clarification: no intentional traveling tosses

Exception: A ½ turn is allowed by bases as in a kick full basket.

C. The top person in a toss must have both feet in/on hands of bases when the toss is initiated.

D. Flipping, inverted or traveling tosses are not allowed.

E. No stunt, pyramid, individual, or prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.

F. Tosses may not exceed three tricks (i.e. hitch kick full, switch kick full, kick double).

G. Up to 2-½ twisting rotations allowed.

H. Top persons in separate basket tosses may not come in contact with each other and must become free of all contact from bases, bracers and/or other top persons.

I. Only a single top person is allowed during a basket toss.