LEVEL 3 GENERAL TUMBLING

A. All tumbling must originate from and land on the performing surface.

Clarification: A tumbler may rebound from his/her feet into a stunt transition. If the rebound from the tumbling pass involves hip-over-head rotation, then the tumbler/top person must be caught and stopped in a non-inverted position before continuing into the hip-over-head transition or stunt.

Example: Round off handspring and then a bump or contact from a base or bracer straight into a back flip would break this rule for levels 1-5. A clear separation from the tumbling to the stunt is needed to make this legal. Catching the rebound and then dipping to create the throw for the rotation is legal. This would also be true if coming from just a standing back handspring without the round off.

B. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.

Clarification: An individual may jump (rebound) over another individual.

C. Tumbling while holding or in contact with any prop is not allowed.

D. Dive rolls are allowed.

Exception: Dive rolls performed in a swan/arched position are not allowed.

Exception: Dive rolls that involve twisting are not allowed.

E. Jumps are not considered a tumbling skill from a legalities point of view. Therefore, if a jump skill is included in tumbling pass, the jump will break up the pass.

Example: round off >toe touch> back handspring >back tuck= Illegal. A back tuck is not allowed in Standing Tumbling in L3.

LEVEL 3 STANDING TUMBLING

A. Flips are not allowed.

Clarification: Jumps connected to ¾ front flips are also not allowed.

B. Series front and back handsprings are allowed.

C. No twisting while airborne.

Exception: Round offs are allowed.

LEVEL 3 RUNNING TUMBLING

A. Flips:

1. Back Flips may ONLY be performed in tuck position only from a round off or round off back handspring(s).

Examples of skills not allowed: X-outs, layouts, layout step outs, whips, pikes, aerial walkovers, and Arabians.

2. Other skills with hand support prior to the round off or round off back handspring are allowed.

Example: Front handsprings and front walkover through to round off back handspring back tucks are legal.

3. Cartwheel tucked flips and/or cartwheel>back handspring(s)>tucks are not allowed.

4. Aerial cartwheels, running front tucks, and ¾ front flips are allowed.

Clarification: A front handspring (or any other tumbling skill) into a front tuck is illegal.

B. No tumbling is allowed after a flip or an aerial cartwheel.

Clarification: If any tumbling follows a flip or an aerial cartwheel, at least one step into the next tumbling skill must be included to separate the two passes. Stepping out of a flip is considered a continuation of the same tumbling pass. An athlete must take an additional step out of a flip step out. However, if the athlete finishes the skill with both feet together, then one step is all that is needed to create a new tumbling pass.

C. No twisting while airborne.

Exception: Round offs are allowed.

Exception: Aerial cartwheels are allowed.

LEVEL 3 STUNTS

A. Spotters

1. A spotter is required for each top person above prep level.

B. Stunt Levels

1. Single leg extended stunts are allowed.

2. Single based or assisted single based EXTENDED stunts are not allowed in Youth divisions.

Clarification: Single based or assisted single based stunts may immediately pass through an extended position.

C. Twisting stunts and transitions:

1. Twisting stunts and transitions are allowed up to one twisting rotation by the top person in relation to the
performing surface.

Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds 1 rotation. The safety judge will use the hips of the top person to determine the amount of total rotation a top person performs in a skill set. Once a stunt is hit (i.e. prep) and the athletes show a definite and clear stop with a stationary top person, they may continue to walk the stunt in additional rotation.

2. Full twisting transitions must land at and originate from prep level or below only.

Example: No full ups to an extended position.

3. Twisting transitions to and from an extended position may not exceed a ½ twisting rotation.

Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds ½ rotation.

D. During transitions, at least one base must remain in contact with the top person.

Exception: See L3 Release Moves

E. Free flipping stunts and transitions are not allowed.

F. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or individual.

Clarification: This pertains to an athlete’s torso moving over or under the torso of another athlete; not the arms or legs.

Clarification: A top person may not pass over or under the torso of another top person regardless if the stunt or pyramid is separate or not.

Example: A shoulder sit walking under prep is illegal.

Exception: An individual may jump over another individual.

G. Single based split catches are not allowed.

H. Single based stunts with multiple top persons require a separate spotter for each top person. Extended single leg top persons may not connect to any other extended top person.

I. L3 Stunts-Release Moves

1. Release moves are allowed but must not pass above extended arm level.

Clarification: If the release move passes above the bases’ extended arm level, it will be considered a toss and/or dismount, and must follow the appropriate “Toss” and/or “Dismount” rules. To determine the height of a release move, at the highest point of the release, the distance from the hips to the extended arms of the bases will be used to determine the height of the release. If that distance is greater than the length of the top person’s legs, it will be considered a toss or dismount and must follow the appropriate “Toss” or “Dismount” rules.

2. Release moves may not land in an inverted position. Releasing from inverted to non-inverted is not allowed.

3. Release moves must start at waist level or below and must be caught at prep level or below.

4. Release skills that land in a non-upright position must have 3 catchers for a multi-based stunt and 2 catchers for a single based stunt.

5. Release moves are restricted to a single skill/trick and zero twists. Only skills performed during the release are counted. Therefore; hitting an immediate body position would not be counted as a skill.

Exception: Log/barrel rolls may twist up to one rotation and must land in a cradle, or flat and horizontal, body position. i.e. Flat back or prone

Clarification: Single based log rolls must have two catchers. Multi-based log rolls must have 3 catchers.

6. Release moves must return to original bases.

Clarification: An individual may not land on the performing surface without assistance.

Exception: See L3 Dismount “C”.

Exception: Dismounting single based stunts with multiple top persons.

7. Helicopters are not allowed.

8. Release moves may not intentionally travel.

9. Release moves may not pass over, under or through other stunts, pyramids, individuals or props.

10. Top persons in separate release moves may not come in contact with each other.

Exception: Dismounting single based stunts with multiple top persons.

J. L3 Stunts–Inversions

1. No inverted stunts above shoulder level. The connection and support of the top person with the base(s) must be at shoulder level or below.

Exception: Multi-based suspended rolls to a cradle, load in position, flat body prep level stunt or the performing surface are allowed. Multi-based suspended rolls must be supported by two hands. Both hands of the top person must be connected to a separate hand of the base(s).

2. Inversions are limited to a ½ twisting rotation to extended level and one twisting rotation to prep level and below.

Exception: Multi-based suspended forward roll may twist up to a full twisting rotation. (see #1. Exception above) Forward Suspended Roll exceeding ½ twist must land in cradle.

Exception: In a multi-based suspended backward roll, the top person may not twist.

3. Downward inversions are only allowed at waist level and must be assisted by at least two bases/catchers positioned at the waist to shoulder region to protect the head and shoulder area. Top person must maintain contact with an original base.

Clarification 1: The stunt may not pass through prep level and then become inverted below prep level (the momentum of the top person coming down is the primary safety concern).

Clarification 2: Catchers must make contact with the waist to shoulder region to protect the head and shoulder area.

Clarification 3: Two leg “Pancake” stunts are not allowed in Level 3.

4. Downward inversions may not come in contact with each other.

K. Bases may not support any weight of a top person while that base is in a backbend or inverted position.

Clarification: A person standing on the ground is not considered a top person.

LEVEL 3 PYRAMIDS

A. Pyramids must follow Level 3 “Stunts” and “Dismounts” rules and are allowed up to 2 high.

1. Single based or assisted single based EXTENDED stunts are not allowed in Youth divisions.

Clarification: Single based or assisted single based stunts may immediately pass through an extended position.

B. Top persons must receive primary support from a base.

Exception: See L3 Pyramid Release Moves.

C. Extended single leg stunts may not brace or be braced by any other extended stunts.

D. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or individual.

Clarification: A top person may not pass over or under the torso of another top person regardless if the stunt or pyramid is separate or not.

Example: shoulder sits walking under a prep.

E. Twisting stunts and transitions to extended skills are allowed up to 1 twist, if connected to at least ONE bracer at prep level or below and at least one base. The connection to the bracer must be hand/arm to hand/arm. The connection must be made prior to the initiation of the skill and must remain in contact throughout the skill. Hand/arm does not include shoulder.

F. L3 Pyramids-Release Moves
Any skill legal as a L3 Pyramid Release Move is also legal if it remains connected to a base and two bracers.
Anytime a top person is released by the bases during a pyramid transition and does not adhere to the following four rules, the top person must land in a cradle or dismount to the performing surface and must follow the L3 dismount rules.

1. During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at
least two persons at prep level or below. Contact must be maintained with the same bracers throughout entire
transition.

Clarification 1: Twisting stunts and transitions are allowed up to 1 twist, if connected to at least two bracers at prep level or below with arm/arm connections. The connection must be made prior to the initiation of the skill and must remain in contact throughout the skill.

Clarification 2: Level 3 Pyramid Release Moves may incorporate stunt release moves that maintain contact with one other top person provided the Release move meet the criteria established under L3 Stunt Release Moves or L3 Dismounts.

2. Top person must remain in direct contact with at least two different top persons at prep level or below. One of these contacts must be hand/arm-to-hand/arm. The second contact may be either hand/arm-to-hand/arm or hand/arm-to-foot/lower-leg (below knee).

Clarification: Pyramid Release Moves must be braced on two separate sides (i.e. right side-left side, left side -back side, etc…) by two separate bracers. (Example: two bracers on the same arm will no longer be permitted) A top person must be braced on 2 of the 4 sides (front, back, right, left) of her/his body.

Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracer(s) is lost.

3. Primary weight may not be borne at second level.

Clarification: The transition must be continuous.

4. These release transitions may not involve changing bases.

5. These transitions must be caught by at least 2 catchers (minimum of one catcher and one spotter).

a. Both catchers must be stationary.

b. Both catchers must maintain visual contact with the top person throughout the entire transition.

6. Release moves may not be braced/connected to top persons above prep level.

G. L3 Pyramids-Inversions

1. Must follow L3 Stunt Inversions rules.

2. A top person may pass through an inverted position, during a pyramid transition, if the top person remains in contact with a base(s) that is in direct weight bearing contact with the performing surface and a bracer at prep level or below. The top person must remain in contact with both the bracer and the base throughout the transition. The base that remains in contact with the top person may extend their arms during the transition, if the skill starts and ends in a position at prep level or below.

Example: A flat back split which rolls to a load in position would be legal even if the base extends their arms
during the inversion skill.

Example: A flat back split which rolls to an extended position would be illegal because it did not first land in a
position below extended level.

H. L3 Pyramids – Release Moves w/ Braced Inversions

1. Pyramid transitions may not involve inversions while released from the bases.

 

LEVEL 3 DISMOUNTS

Note: Movements are only considered “Dismounts” if released to a cradle or released and assisted to the performing
surface.

A. Cradles from single based stunts must have a spotter with at least one hand-arm supporting the waist to shoulder
region to protect the head and shoulder area through the cradle.

B. Cradles from multi-based stunts must have two catchers and a spotter with at least one hand-arm supporting the
waist to shoulder region to protect the head and shoulder area through the cradle.

C. Dismounts must return to original base(s)

Exception: dismounts to the performing surface must be assisted by either an original base and/or spotter.

Exception: straight drops or small hop offs, with no additional skills, from waist level or below are the only dismounts
allowed to the performing surface without assistance.

Clarification: An individual may not land on the performing surface from above waist level without assistance.

D. Only straight pop downs, basic straight cradles and ¼ turn cradles are allowed from any single leg stunt.

E. Up to 1-¼ twists are allowed from any two leg stunts.

Clarification: Twisting out of a platform position is not allowed. Platform is not considered a two leg stunt. There are
specific exceptions given for the platform body position at Level 4 Stunts Twisting Stunts and Transitions only.

F. No stunt, pyramid, individual, or, prop may move over or under a dismount, and a dismount may not be thrown over,
under, or through stunts, pyramids, individuals, or props.

G. Up to 1 trick allowed during a dismount from any two leg stunt.

H. Any dismount from prep level and above involving a skill/trick (i.e. twist, toe touch) must be caught in a cradle.

I. No free flipping dismounts allowed.

J. Dismounts may not intentionally travel.

K. Top persons in dismounts may not come in contact with each other while released from the bases.

L. Tension drops/rolls of any kind are not allowed.

M. When cradling single based stunts with multiple top persons, 2 catchers must catch each top person. Catchers and
bases must be stationary prior to the initiation of the dismount.

N. Dismounts from an inverted position are not allowed.

LEVEL 3 TOSSES

A. Tosses are allowed up to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.

B. Tosses must be performed with all bases having their feet on the performing surface and must land in a cradle position. Top person must be caught in a cradle position by at least 3 original bases one of which is positioned at the head and shoulder area of the top person. Bases must remain stationary during the toss.

Example: no intentional traveling tosses.

Exception: A ¼ turn is allowed by bases as in a 1¼ twist basket.

C. The top person in a toss must have both feet in/on hands of bases when the toss is initiated.

D. Flipping, inverted or traveling tosses are not allowed.

E. No stunt, pyramid, individual, or, prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.

F. Up to 1 trick allowed during a toss. Twisting tosses may not exceed 1¼ twisting rotation.

(example 1:Legal: toe-touch, ball out, pretty girl)

(example 2: Illegal: Switch kick, pretty girl-kick, double toe-touch)

Clarification: The ‘arch’ does not count as a trick.

Exception: A Ball-X toss is allowed at this level as an “EXCEPTION”.

G. During a twisting toss, no skill other than the twist is allowed.

Example: No kick fulls, ½ twist toe touches.

H. Top persons in separate tosses may not come in contact with each other and must become free of all contact from
bases, bracers and/or other top persons.

I. Only a single top person is allowed during a toss.